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Computer Workstations and Software
For Desktop Publishing
Here are recommendations for computer workstations that
meet the needs for desktop publishers, web developers and other digital
media professionals.
Bevi's viewpoint: "As you review this report,
keep in mind that not only am I an award-winning graphic designer and
web developer, but I'm also a techie and former programmer (from binary
and Fortran IV on IBM mainframes during the 70s to building a file server
from scratch for "fun" last Labor Day weekend...I know, I know,
that's sick!). And I love working on all computers...Windows, Macs, Unix,
even old Ataris. Our studio works on both Macs and PCs every day."
- For my latest hardware specs, download
this PDF on workstations (163k).
- For our detailed handbook on configuring and maintaining workstations
for digital media, download our
IT & DTP Handbook (785k).
- Find out which software programs are compliant for the printing
& graphic arts industry. Learn how to be PostScript compliant. And
choose the right software for your publication.
Get our detailed analysis and comparison of software for desktop
publishing: download the Executive
Summary (171k) and Software
Comparison Table (117k).
Processors and CPU
Make it easy... just buy the fastest processor your wallet can afford.
This will ensure that your system has the longest lifetime possible. At
the beginning of this year, 1.5 Ghz systems were available for reasonable
prices, and 2 Ghz systems were becoming more affordable.
What's more important to build an efficient system are
the RAM, VRAM and monitor requirements listed below, so don't overspend
your budget on the processor and then not have enough money for adequate
RAM. It's a balance...make sure all these components are sufficient
for your work requirements. Download my
latest hardware specs for details.
Mac vs. PC debate:
For web developers, we prefer the Windows platform because it's
easier to optimize colors for the majority of website visitors (more than
90% of website visitors use Windows).
For desktop publishers, it depends upon what
you're producing. Although the software is identical on both platforms,
the Mac is preferable for higher-end desktop publishing work for
these reasons:
- Most service bureaus are Mac-based and can't handle Windows
files, so Windows-DTPers have fewer service bureaus available to them
for outputting the hi-res film used to make printing plates.
- Color is more accurate on Macs. Apple Color-Sync is built into
the Mac operating system, plus there are many color management tools
for the Mac. On the other hand, few of these tools are available for
Windows, and those that exist are only for Windows 98 and Windows 2000
Pro.
- Large graphic files rasterize faster on Mac systems than on
Windows systems. The reason is threefold: 1) the Mac operating system
is designed from the ground up to be graphical; 2) the Mac system bus
and cache operate faster and more efficiently; and 3) Mac processors
are CISC (described below) rather than RISC. We've conducted this comparison
many times at our studio, using the same file on the same monitor attached
to comparable Macs and PCs. The difference is striking.
- Macs use a RISC (reduced instruction set computer) processor
rather than a CISC (complex instruction set computer) processor. That's
one reason why Macs process data-intensive graphic files much faster
than PCs, even when top of the line processors with fast clock speeds
are compared between both platforms. Macs also access their Level 2
cache faster than comparable Pentium III and Anthlon CPUs. Pentium 4
systems access cache faster than Pentium IIIs, but the newest top-of-the-line
Macs have already leapfrogged over them.
For techies and IT folks, The March 2001 issue
of PEI Magazine (www.peimag.com)
has a professional comparison of system configurations, with recommendations
for both Macs and Windows workstations. FYI, the Windows 2000 Pro (NT)
operating system is recommended over other flavors of the Windows OS,
but if you upgrade to it make sure you're able to get new Win2000-compliant
drivers for all your peripherals such as CD-ROM drives, video-cards, scanners,mice,
digital cameras and printers.
Apple also has a technical presentation about how to
compare processing capabilities of Pentium IV, Intel Itaniam, SPARC, and
Apple G4 processors and bus architectures at www.apple.com/g4/myth.
If you need tools to do data-intensive desktop publishing
(such as tapping into databases for inventory lists, membership lists,
or statistical data), then you'll have more tools on the Windows platform
(check out Corel Ventura
and PatternStream for FrameMaker).
Also, if you receive word processing files with a lot
of scientific data with special characters, you'll be less likely
to have translation problems (loss of these special characters) if you
do the desktop publishing on the same platform used by the word processor.
Monitors & VRAM
Minimum of 17", best is 22" to hold all the palettes and working
spaces for DTP, graphics and web development. Even nicer is to have dual
monitors: one holds your layout page, the other holds all your palettes.
Some models to consider:
- Hitachi ErgoFlat 19" ($499) and 21" ($959),
.22mm dot pitch, low energy consumption, minimize glare and distortion
with high contrast and brightness.
- iiyama Vision Master Pro 512, 22" ($850), .22mm
dot pitch, gorgeous flat-screen Trinitron with built-in speakers. The
best on the market today.
- Viewsonic 19" and 21". They have several lines, including
some Trinitrons. All are quite good for the price.
- Sony Trinitron. Considered the gold standard for graphic arts
professionals, these monitors represent colors quite nicely. NOTE: Sony's
patent on Trinitron technology has expired, so look for other manufacturers
of "tron" knockoffs that use the Trinitron technology, such
as DiamondTron and SonicTron.
- Apple Monitors. Apple is know for its quality monitors. But
you will pay a price for them.
Do not purchase one of those new, cool, LCD flat-panel monitors.
They distort the colors and are not accurate enough for professional graphics
work at this time. Maybe in a couple of years...
Along with the monitor, be sure to purchase a high-quality
video monitor card that will actually power your monitor. Many
good ones are on the market, and those by ATI, Matrox and NVidia are common.
Make sure you have enough VRAM (video-RAM) on the card, especially
if you have a 19-22" monitor.
The bigger the monitor, the more VRAM is needed to draw
all those pixels on large monitors, especially if your monitor is set
for a high pixel-depth, such as 1024 x 768 or higher . I recommend 64MB
VRAM minimum.
VRAM is also needed to display enough colors on your
monitor. Your workstation must be configured to display 32-bit True
Color or 24-bit True Color ("millions of colors") in order
for you see more accurate colors in your photos, graphics, desktop publishing
layouts and websites. If you don't have enough VRAM to display True Color,
then you'll have an inaccurate simulation of your color work and your
work will be "off."
If you don't have enough VRAM, you'll have problems
with your system, such as: distortion of colors (your graphics and screen
will look psychedelic), painfully slow "painting" or refreshing
of your screen when you click on something, slow scrolling, and part of
your screen goes blank or doesn't refresh.
Windows: To check how your monitor's settings,
right mouse-click on a blank area of your Windows desktop and select the
Properties command. This will bring up the monitor control palette. Select
the Settings thumbtab and view the color-depth and pixel-resolution settings.
Macs: To check your monitor's settings, select
Monitors from the Control Palette under the Apple menu. Your settings
will be listed for color-depth and pixel-resolution.
RAM
In desktop publishing and web development, you'll be working with several
programs open at the same time. Plus, you'll have lots of graphics and
fonts, all of which use massive quantities of RAM. So having enough RAM
in your computer is critical to prevent system crashes and slowdowns.
Recommendations: 256MB minimum for web development,
256MB for light desktop publishing. (Desktop publishing uses higher-resolution
graphics files at 300 dpi or greater, so more RAM is needed to handle
these 5MB-100MB files.) For desktop publishers creating 4-color
(or full-color) print publications, 500MB - 1GB RAM or more is needed
to handle large Photoshop files for covers and photo imaging.
Symptoms of too little RAM: system crashes (especially
Apple "bombs" and Windows "blue screens of death"),
system very slow to respond to mouse clicks and commands, mouse suddenly
doesn't work, and keyboard suddenly doesn't work.
Drives
In desktop publishing and web development, you'll need a way to store
large-size files and transfer them to others, such as your print shop/service
bureau. We recommend you have at least two of the following optional
drives on your system so that you are compatible with as many people
as possible who will need to receive your files:
- 120MB SuperDrive (handles both regular 1.4MB floppy disks and
SuperDisks)
- 100MB or 250MB Iomega ZIP drive (most common format for
DTP)
- 1GB or 2GB Iomega JAZZ drive
- CD writer (reads/writes 650MB CD-ROMs)
- DVD writer (reads/writes both CD-ROMs and DVDs)
Mice
Chose your mouse carefully! The wrong mouse can bring on carpal tunnel
syndrome (RSI). I have an entire document on our studio's favorite mice
and ways to prevent RSI. Click
here for details on choosing the right mouse.
Printers & Postscript
Desktop publishers, I have an entire article about your requirements
for Postscript printers and for being totally 100% Postscript compliant
when you create print publications. Click
here for the Postscript article.
Most desktop publishing problems that involve printers,
fonts and text reflow are resolved by installing the correct PostScript
printer drivers on the workstation. Click
here to learn how to correctly install a PostScript printer on your
Windows workstation or network.
Need to connect Macs and PCs on a network or read
Mac disks on a PC?
I have two solutions. For connecting Macs to a Windows NT network,
check out
Dave by Thursby Software, www.thursby.com
DoubleTalk by Connectix, www.connectix.com,
and
PC MACLAN for Windows by Miramar Systems,www.miramarsystems.com
The programs are much simplier and easier to setup than NT's Macintosh
client. Both let Mac-ers log onto NT networks, share files, and share
Postscript printers.
If you just need to read
and write Mac disks on your PC, then check out MacOpener by
DataViz software, www.dataviz.com.
Easy to install and use, it lets you view Mac files just as if they were
PC files. We highly recommend that Windows-based desktop publishers
install MacOpener on their systems because they'll most likely need to
accept Mac-based graphic files from professional graphic designers and
artists.
Great Resource: MacWindows,
The Web Site for Macintosh-Windows Integration Solutions, was created
and is maintained by John Rizzo. His
MacWindows Tutorials contain information on how to use Mac OS and
Windows together the tutorials, with screen shots, cover the four
basic tasks people need to do when they integrate Macs and Windows: using
Mac and PC disks, using files, sharing networks, and running software.
MacWindows
Tips for Macintosh-Windows Integration collects practical information,
tips and techniques for users of cross-platform products. Finally, there's
Cross-platform
solutions for Mac OS and Windows. Listings and descriptions of products,
links to vendors, and contact information are included for the following
categories: Operating systems, file translation, cross-platform networking,
sharing disks & CDs, file compression, sharing keyboards and monitors,
and front ends & user interface modifiers.
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